To add a model in Roblox Studio, open Toolbox, choose Models, find an asset, and click it or drag it into the 3D viewport. It will appear in Explorer, where you can inspect its contents before testing it. Roblox documents this process in its Toolbox guide.
There are two different starting points: a model already distributed through Roblox, and a source file made in a 3D editor. Use the route that matches what you actually have.
Should you use Toolbox or the Importer?
| What you have | Where to start | What to check |
|---|---|---|
| A Roblox Creator Store listing | Toolbox or the listing’s acquisition button | Creator, description, contents, and any purchase requirement |
| A model already in your Roblox inventory | Toolbox’s Inventory section | You are using the account that acquired it |
| A 3D source file such as FBX, glTF, or OBJ | Studio’s File → Import | Supported format, import settings, and warnings |
For source files, follow Roblox’s Importer documentation: select the file, review its settings and any warnings, and import it. A Creator Store model is already a Roblox asset, so you do not need to turn its listing into an FBX first.
How do you insert a Creator Store model?
- Open the project where you want to use the asset.
- Open Toolbox from Studio’s Window menu or Home tab toolbar.
- Choose Models and search for the asset. If you already acquired it, look in Inventory.
- Inspect the listing. Read the description and check the creator and technical details before acquiring or purchasing it if required.
- Click the model or drag it into the viewport, then locate the inserted objects in Explorer.
The Creator Store documentation explains acquisition and the listing details. These steps describe the insertion workflow; they do not establish whether a particular listing is currently available.
What should you inspect in Explorer?
Expand the inserted object and look at its children. A Roblox Model can contain parts, joints, attachments, scripts, and other Models; the word “model” does not tell you everything included. See Roblox’s Models documentation for the container structure.
Our suggested first check is to compare what arrived with the listing’s promise. Is this a visual prop, an equippable Tool, or a system with scripts? If you want to inspect included scripts before they run, Roblox documents right-click → Disable Scripts in Explorer.
Next, place the object where you can see it clearly and check its scale, orientation, textures, and position. Test with a small setup before duplicating it around a whole map; this makes a placement mistake easier to find and correct.
Where do bat Tools and pet Models belong?
For our Chunky Bats & Pets assets, the bats are Tools with Handles. Move the bat Tool itself into StarterPack for a starter equipment test. It is art only: equipping it does not add swing animations or hit logic. Your game must supply the intended action through its own systems; Roblox documents the relevant event in the Tool API reference.
Our pets are anchored Models, supplied as normal and Shiny Golden pairs. Start by placing a pair in your scene to inspect it. Following a player, hatching from an egg, and saving to an inventory require your own game logic. Read the pet model pack guide before choosing assets for an existing pet system.
Why does a model look right but do nothing?
First, check whether the listing promises behavior at all. A visual asset can be complete as art while still needing your gameplay code. A pet’s appearance does not create a follower system, just as a bat’s shape does not determine damage or rewards.
If a model’s children use restricted assets, also check permissions for the experience. Roblox’s Models documentation explains that restricted components need permission to appear or play at runtime.
Once the asset looks correct and behaves as your project expects in a test session, save your changes. Keep the original listing handy so you can distinguish the supplied contents from the behavior you added yourself.
Sources and scope
Studio instructions were checked on 3 November 2026 against Roblox’s official documentation linked above. Product examples describe our own Chunky Bats & Pets collection; they are not claims that every Creator Store model has the same structure or features.